Method
The Digital Life Index is constructed from three dimensions: Digital Work, Digital Leisure, and Digital Accessibility. These dimensions draw on the American Community Survey (ACS) and the American Time Use Survey (ATUS).
Digital Work
Digital Work measures the prevalence of working from home using the American Community Survey.
Digital Leisure
Digital Leisure measures average daily time spent playing games and using a computer or the internet for personal leisure using the American Time Use Survey. Computer-based leisure includes activities such as recreational web browsing, social media use, online chatting, and other personal-interest computer use. It does not capture all forms of internet or screen use because ATUS classifies activities according to their primary purpose.
Digital Accessibility
Digital Accessibility combines household access to the internet, high-speed internet, and cellular data plans using the American Community Survey.
Index construction
The three dimensions are standardized and combined using principal component analysis (PCA). The first principal component is used to construct the overall Digital Life Index because it loads positively on all three dimensions.
How to interpret the scores
The Digital Life Index is rescaled from 0 to 1, with higher values indicating greater digital-life intensity relative to other state-year observations in the sample.
The Digital Work Score, Digital Leisure Score, and Digital Accessibility Score displayed in Figures 1–3 are normalized 0–1 measures for comparing values across states and years. They are relative scores, not percentages. Figure 4 presents selected measures—such as remote work share, internet access, and average daily digital-leisure minutes—in their original units.
Coverage
The data cover 2016–2019 and 2021–2023 for all 50 states and the District of Columbia. 2020 is omitted because the American Time Use Survey did not produce a comparable full-year estimate.
For detailed variable definitions, normalization procedures, data construction, and source documentation, see the Methods README.